Center Pivot

By Craig Hughes & Eric Hughes

Background image: #150

Discovered: 201 of 444 (45.27%)

There hasn't been enough data gathered yet to get a good idea of rarity. You should not trust any of the information below, other than for watching new features pop up.

Price 0.090Ξ   (Total: 18.09Ξ)
#0 minted Tuesday, April 26th 2022, 12:08:31 am
#2 minted Monday, May 9th 2022, 2:00:01 pm

A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. When in doubt always check OpenSea for the latest figures.

Doubly so around drop times.

Features

Grid

Name *Floor [For Sale] Count Percent Links
3X3   1 (0.50%) 0.50
13X13   2 (1.00%) 1.00
15X15   2 (1.00%) 1.00
7X7   3 (1.49%) 1.49
12X12   3 (1.49%) 1.49
11X11   4 (1.99%) 1.99
4X4   4 (1.99%) 1.99
5X5   4 (1.99%) 1.99
8X8   4 (1.99%) 1.99
9X9   5 (2.49%) 2.49
14X14   6 (2.99%) 2.99
10X10   6 (2.99%) 2.99
6X6   6 (2.99%) 2.99

Palette

Name *Floor [For Sale] Count Percent Links
Concord Pond Mist   1 (0.50%) 0.50
Rose Night Sky   1 (0.50%) 0.50
Ube Ochre   1 (0.50%) 0.50
Concord Ube   1 (0.50%) 0.50
Rose Night   1 (0.50%) 0.50
Sky Night Concord   1 (0.50%) 0.50
Sky Mist   1 (0.50%) 0.50
Ochre Ube Concord   1 (0.50%) 0.50
Wine Rose Ochre   1 (0.50%) 0.50
Pond Rose   1 (0.50%) 0.50
Ube Pond Mist   1 (0.50%) 0.50
Ube Night Sand   1 (0.50%) 0.50
Night Ube Ochre   1 (0.50%) 0.50
Night Rose Sky   1 (0.50%) 0.50
Mist Rose Concord   1 (0.50%) 0.50
Wine Rose Sand   1 (0.50%) 0.50
Ube Wine   1 (0.50%) 0.50
Concord Sand   1 (0.50%) 0.50
Sand Pond Ochre   1 (0.50%) 0.50
Concord Night Sky   1 (0.50%) 0.50
Rose Pond Sand   1 (0.50%) 0.50
Rose Wine   1 (0.50%) 0.50
Concord Pond   1 (0.50%) 0.50
Ube Pond Sand   1 (0.50%) 0.50
Concord Rose   1 (0.50%) 0.50
Night Concord Ube   1 (0.50%) 0.50
Ochre Sky Pond   1 (0.50%) 0.50
Sky Ube Concord   1 (0.50%) 0.50
Ochre Night Concord   1 (0.50%) 0.50
Ochre Wine   1 (0.50%) 0.50
Ube Concord Wine   1 (0.50%) 0.50
Wine Rose Pond   1 (0.50%) 0.50
Ochre Pond   1 (0.50%) 0.50
Mist Concord Pond   1 (0.50%) 0.50
Wine Sky Sand   1 (0.50%) 0.50
Rose Concord Pond   1 (0.50%) 0.50
Mist Wine   1 (0.50%) 0.50
Sky Wine   1 (0.50%) 0.50
Sand Rose Wine   1 (0.50%) 0.50
Mist Wine Night   1 (0.50%) 0.50
Sand Pond   2 (1.00%) 1.00
Sky Night   2 (1.00%) 1.00
Verdure   2 (1.00%) 1.00
Charcoal Verdure   4 (1.99%) 1.99

Road grid

Name *Floor [For Sale] Count Percent Links
More   15 (7.46%) 7.46
None   15 (7.46%) 7.46
Less   20 (9.95%) 9.95

Evaporation

Name *Floor [For Sale] Count Percent Links
3.37   1 (0.50%) 0.50
0.41   1 (0.50%) 0.50
8.75   1 (0.50%) 0.50
0.28   1 (0.50%) 0.50
0.02   1 (0.50%) 0.50
0.11   1 (0.50%) 0.50
1.12   1 (0.50%) 0.50
5.85   1 (0.50%) 0.50
0.19   1 (0.50%) 0.50
2.59   1 (0.50%) 0.50
0.04   1 (0.50%) 0.50
0.25   1 (0.50%) 0.50
3.94   1 (0.50%) 0.50
0.05   1 (0.50%) 0.50
0.29   1 (0.50%) 0.50
0.38   1 (0.50%) 0.50
0.83   1 (0.50%) 0.50
0.03   1 (0.50%) 0.50
3.33   1 (0.50%) 0.50
5.71   1 (0.50%) 0.50
0.4   1 (0.50%) 0.50
0.12   1 (0.50%) 0.50
1.89   2 (1.00%) 1.00
0.2   2 (1.00%) 1.00
0.1   10 (4.98%) 4.98
0   14 (6.97%) 6.97

Broken parts

Name *Floor [For Sale] Count Percent Links
Speed error and Flow stutter   1 (0.50%) 0.50
Speed error   2 (1.00%) 1.00
Speed error and Overflow   2 (1.00%) 1.00
Data shift and Overflow   2 (1.00%) 1.00
Data shift and Flow stutter   3 (1.49%) 1.49
Flow stutter   4 (1.99%) 1.99
Overflow   5 (2.49%) 2.49
Data shift   8 (3.98%) 3.98
None   23 (11.44%) 11.44

Background color

Name *Floor [For Sale] Count Percent Links
Pond   1 (0.50%) 0.50
Night   3 (1.49%) 1.49
Charcoal   4 (1.99%) 1.99
Wine   4 (1.99%) 1.99
Sand   4 (1.99%) 1.99
Mist   4 (1.99%) 1.99
Rose   5 (2.49%) 2.49
Ochre   5 (2.49%) 2.49
Concord   6 (2.99%) 2.99
Ube   6 (2.99%) 2.99
Sky   8 (3.98%) 3.98

Background percent

Name *Floor [For Sale] Count Percent Links
7   1 (0.50%) 0.50
12   1 (0.50%) 0.50
19   1 (0.50%) 0.50
22   1 (0.50%) 0.50
5   2 (1.00%) 1.00
8   2 (1.00%) 1.00
9   2 (1.00%) 1.00
10   2 (1.00%) 1.00
16   2 (1.00%) 1.00
21   2 (1.00%) 1.00
24   2 (1.00%) 1.00
18   3 (1.49%) 1.49
25   3 (1.49%) 1.49
26   3 (1.49%) 1.49
4   4 (1.99%) 1.99
11   4 (1.99%) 1.99
6   5 (2.49%) 2.49
14   5 (2.49%) 2.49
23   5 (2.49%) 2.49

Overspray distance

Name *Floor [For Sale] Count Percent Links
1   1 (0.50%) 0.50
2   1 (0.50%) 0.50
5   1 (0.50%) 0.50
6   1 (0.50%) 0.50
2.1   1 (0.50%) 0.50
3.6   1 (0.50%) 0.50
4.6   1 (0.50%) 0.50
2.5   1 (0.50%) 0.50
0.4   1 (0.50%) 0.50
0.7   1 (0.50%) 0.50
0.6   1 (0.50%) 0.50
3.9   1 (0.50%) 0.50
1.2   1 (0.50%) 0.50
4.1   1 (0.50%) 0.50
4.8   1 (0.50%) 0.50
3.3   1 (0.50%) 0.50
2.3   1 (0.50%) 0.50
4.7   1 (0.50%) 0.50
2.7   1 (0.50%) 0.50
5.5   1 (0.50%) 0.50
5.6   1 (0.50%) 0.50
0.3   1 (0.50%) 0.50
2.2   2 (1.00%) 1.00
3   3 (1.49%) 1.49
0   23 (11.44%) 11.44

Sprinkler overspray

Name *Floor [For Sale] Count Percent Links
Orbits   6 (2.99%) 2.99
Particles   21 (10.45%) 10.45
None   23 (11.44%) 11.44


Latest mints

A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. Sometimes they get stuck, and sometimes they are negative (now that's an interesting bug). When in doubt always check OpenSea for the latest figures.

Doubly so around drop times.

Sort by: Latest | Absolute rarity | Filtered rarity | Average rarity | Floor

Filter by: Buy now | None

License: CC BY-NC-SA 4.0
Found 10 days ago

License: CC BY-NC-SA 4.0
Found 10 days ago

License: CC BY-NC-SA 4.0
Found 12 days ago

License: CC BY-NC-SA 4.0
Found a month ago

Absolute rarity includes all the features, including the "Spread ones", this is the traditional way of calculating rarity.

Filtered rarity excludes the spread features because it consideres them irrelevant and don't reflect what we would consider 'rare'.

For example, if all mints have an angle feature, which can be anything from 1 to 360, then a '1-of' mint with an angle on 32, isn't really more rare then '2-of' mints with an angle of 274. Because everyone will have a '1-of', '2-of' or '3-of' of "Angle". While a feature where there's only 5 of one thing, and 995 of the other, would be more 'rare' than a '1-of' angle of 32.

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