THE SOURCE CoDE
By Ofir Liberman
Discovered: 140 of 1024 (13.67%)
There hasn't been enough data gathered yet to get a good idea of rarity. You should not trust any of the information below, other than for watching new features pop up.
A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. When in doubt always check OpenSea for the latest figures.
Doubly so around drop times.
Some features have too many values to sensibly list and split into rarities. This is often the case when dealing with colours that can have a huge rangle of computed values, such as ones picked randomly between 0-1, 0-100 and 0-360. Below is a list of the features we are ignoring.
A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. Sometimes they get stuck, and sometimes they are negative (now that's an interesting bug). When in doubt always check OpenSea for the latest figures.
Sort by: Latest | Absolute rarity | Filtered rarity | Average rarity | Floor
Filter by: Buy now | None
#139
License: CC BY-NC 4.0 Found 9 days ago
Absolute rarity: 0.000015507800772749994985% Filtered rarity: 0.0758364750000000% Average rarity: 28.39%
#138
License: CC BY-NC 4.0 Found 11 days ago
Absolute rarity: 0.000000645100398456056449% Filtered rarity: 0.0021080334568200% Average rarity: 8.93%
#137
License: CC BY-NC 4.0 Found a month ago
Absolute rarity: 0.200884538627314479519725% Filtered rarity: 3.4091563619399996% Average rarity: 45.18%
#136
License: CC BY-NC 4.0 Found 2 months ago
Absolute rarity: 0.000028556606270392188515% Filtered rarity: 0.1406313713700000% Average rarity: 27.85%
#135
#134
License: CC BY-NC 4.0 Found 3 months ago
Absolute rarity: 0.000001350089436847265676% Filtered rarity: 0.0088856748509100% Average rarity: 10.89%
#133
#132
Absolute rarity includes all the features, including the "Spread ones", this is the traditional way of calculating rarity.
Filtered rarity excludes the spread features because it consideres them irrelevant and don't reflect what we would consider 'rare'.
For example, if all mints have an angle feature, which can be anything from 1 to 360, then a '1-of' mint with an angle on 32, isn't really more rare then '2-of' mints with an angle of 274. Because everyone will have a '1-of', '2-of' or '3-of' of "Angle". While a feature where there's only 5 of one thing, and 995 of the other, would be more 'rare' than a '1-of' angle of 32.