mono no aware

By ixnayokay

Background image: #237

Discovered: 308 of 1024 (30.08%)

There hasn't been enough data gathered yet to get a good idea of rarity. You should not trust any of the information below, other than for watching new features pop up.

Price 0.150Ξ   (Total: 46.20Ξ)
Floor 0.119Ξ
#0 minted Thursday, September 30th 2021, 11:14:29 pm
#2 minted Monday, October 11th 2021, 10:23:18 am

A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. When in doubt always check OpenSea for the latest figures.

Doubly so around drop times.

Features

blur

Name *Floor [For Sale] Count Percent Links
dreamy 0.134Ξ [13] 52 (16.88%) 16.88
normal 0.15Ξ [17] 95 (30.84%) 30.84
off 0.119Ξ [14] 150 (48.70%) 48.70

flipped

Name *Floor [For Sale] Count Percent Links
off 0.172Ξ [12] 93 (30.19%) 30.19
on 0.119Ξ [32] 204 (66.23%) 66.23

rotated

Name *Floor [For Sale] Count Percent Links
off 0.12Ξ [18] 140 (45.45%) 45.45
on 0.119Ξ [26] 157 (50.97%) 50.97

topology

Name *Floor [For Sale] Count Percent Links
torroidal 0.2Ξ [9] 54 (17.53%) 17.53
klein 0.12Ξ [12] 57 (18.51%) 18.51
real projective plane 0.134Ξ [6] 61 (19.81%) 19.81
bounded 0.119Ξ [17] 125 (40.58%) 40.58

fade rate

Name *Floor [For Sale] Count Percent Links
slow 0.23Ξ [6] 43 (13.96%) 13.96
fast 0.12Ξ [13] 80 (25.97%) 25.97
normal 0.119Ξ [25] 174 (56.49%) 56.49

seed name

Name *Floor [For Sale] Count Percent Links
ephemeral   2 (0.65%) 0.65
fuzzy square   2 (0.65%) 0.65
ineffable   4 (1.30%) 1.30
this too shall pass   5 (1.62%) 1.62
dust   6 (1.95%) 1.95
memento [2] 7 (2.27%) 2.27
asymmetric war 2.5Ξ [1] 12 (3.90%) 3.90
awareness 0.3Ξ [4] 13 (4.22%) 4.22
impermanence 0.35Ξ [5] 14 (4.55%) 4.55
war 0.3Ξ [3] 15 (4.87%) 4.87
rise and fall 0.12Ξ [2] 18 (5.84%) 5.84
orthogonal 0.119Ξ [27] 199 (64.61%) 64.61

life colors

Name *Floor [For Sale] Count Percent Links
radiant 0.119Ξ [6] 25 (8.12%) 8.12
subtle 0.25Ξ [5] 28 (9.09%) 9.09
normal 0.12Ξ [33] 244 (79.22%) 79.22

glitched out

Name *Floor [For Sale] Count Percent Links
on   6 (1.95%) 1.95
off 0.119Ξ [44] 291 (94.48%) 94.48

trail colors

Name *Floor [For Sale] Count Percent Links
radiant 0.69Ξ [3] 30 (9.74%) 9.74
subtle 0.19Ξ [4] 38 (12.34%) 12.34
normal 0.119Ξ [37] 229 (74.35%) 74.35

side generator

Name *Floor [For Sale] Count Percent Links
on   7 (2.27%) 2.27
off 0.119Ξ [44] 290 (94.16%) 94.16

burst of growth

Name *Floor [For Sale] Count Percent Links
on 0.134Ξ [11] 96 (31.17%) 31.17
off 0.119Ξ [33] 201 (65.26%) 65.26

trail color modifier

Name *Floor [For Sale] Count Percent Links
1   50 (16.23%) 16.23
0   51 (16.56%) 16.56
3   60 (19.48%) 19.48
4   64 (20.78%) 20.78
2   72 (23.38%) 23.38

life speed multiplier

Name *Floor [For Sale] Count Percent Links
0.1   25 (8.12%) 8.12
10   28 (9.09%) 9.09
1   244 (79.22%) 79.22

trail speed multiplier

Name *Floor [For Sale] Count Percent Links
0.1   30 (9.74%) 9.74
10   38 (12.34%) 12.34
1   229 (74.35%) 74.35

Spread features

Some features have too many values to sensibly list and split into rarities. This is often the case when dealing with colours that can have a huge rangle of computed values, such as ones picked randomly between 0-1, 0-100 and 0-360. Below is a list of the features we are ignoring.



Latest mints

A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. Sometimes they get stuck, and sometimes they are negative (now that's an interesting bug). When in doubt always check OpenSea for the latest figures.

Doubly so around drop times.

Sort by: Latest | Absolute rarity | Filtered rarity | Average rarity | Floor

Filter by: Buy now | None

License: CC BY-NC-SA 4.0
Found 2 days ago

0.15Ξ

License: CC BY-NC-SA 4.0
Found 3 days ago

License: CC BY-NC-SA 4.0
Found 3 days ago

License: CC BY-NC-SA 4.0
Found 3 days ago

License: CC BY-NC-SA 4.0
Found 3 days ago

License: CC BY-NC-SA 4.0
Found 3 days ago

Absolute rarity includes all the features, including the "Spread ones", this is the traditional way of calculating rarity.

Filtered rarity excludes the spread features because it consideres them irrelevant and don't reflect what we would consider 'rare'.

For example, if all mints have an angle feature, which can be anything from 1 to 360, then a '1-of' mint with an angle on 32, isn't really more rare then '2-of' mints with an angle of 274. Because everyone will have a '1-of', '2-of' or '3-of' of "Angle". While a feature where there's only 5 of one thing, and 995 of the other, would be more 'rare' than a '1-of' angle of 32.

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