CENTURY

By Casey REAS

Background image: #3

Discovered: 1000 of 1000 (100.00%)

100% We have gathered all the data, the listing below should be final and correct.

Occasionally the features script for a project gets updated on Art Blocks, when this happens we will manually force a refresh of the information.

Note: the below does not include "hidden", "secret" or emergent features.

Price 0.100Ξ   (Total: 100Ξ)
Floor 2.178Ξ
#0 minted Wednesday, June 23rd 2021, 4:11:32 pm
#2 minted Friday, June 25th 2021, 2:59:48 pm
Last minted Friday, June 25th 2021, 3:06:30 pm
From mint #2 to last 6 minutes, and 42 seconds
Rate ⚡️ 2.48 per second
View rankings

A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. When in doubt always check OpenSea for the latest figures.

Doubly so around drop times.

Features

Line Quantity

Name *Floor [For Sale] Count Percent Links
More 22Ξ [7] 43 (4.30%) 4.30
Less 2.178Ξ [144] 957 (95.70%) 95.70

Line Count

Name *Floor [For Sale] Count Percent Links
46 200Ξ [1] 1 (0.10%) 0.10
49   1 (0.10%) 0.10
43 22Ξ [1] 2 (0.20%) 0.20
47   2 (0.20%) 0.20
42   3 (0.30%) 0.30
48   3 (0.30%) 0.30
50   3 (0.30%) 0.30
51 22Ξ [1] 3 (0.30%) 0.30
41 34.45Ξ [1] 5 (0.50%) 0.50
44 42Ξ [1] 6 (0.60%) 0.60
40 28Ξ [2] 14 (1.40%) 1.40
16 2.178Ξ [4] 27 (2.70%) 2.70
18 10Ξ [4] 28 (2.80%) 2.80
19 11Ξ [4] 30 (3.00%) 3.00
17 [7] 38 (3.80%) 3.80
13 4.9Ξ [6] 39 (3.90%) 3.90
14 3.5Ξ [3] 39 (3.90%) 3.90
15 [8] 40 (4.00%) 4.00
12 3.5Ξ [9] 50 (5.00%) 5.00
11 5.1Ξ [9] 67 (6.70%) 6.70
10 [15] 86 (8.60%) 8.60
9 [15] 102 (10.20%) 10.20
8 2.2Ξ [60] 411 (41.10%) 41.10

Line Color Options

Name *Floor [For Sale] Count Percent Links
5 3.21Ξ [27] 179 (17.90%) 17.90
6 [30] 191 (19.10%) 19.10
3 2.2Ξ [31] 196 (19.60%) 19.60
4 2.98Ξ [34] 214 (21.40%) 21.40
2 2.178Ξ [29] 220 (22.00%) 22.00

Slice Count

Name *Floor [For Sale] Count Percent Links
23   1 (0.10%) 0.10
24   1 (0.10%) 0.10
5   2 (0.20%) 0.20
25 17Ξ [1] 2 (0.20%) 0.20
6   5 (0.50%) 0.50
21   8 (0.80%) 0.80
22 12.5Ξ [2] 9 (0.90%) 0.90
20 6.1Ξ [5] 11 (1.10%) 1.10
19 5.5Ξ [1] 14 (1.40%) 1.40
18 3.5Ξ [4] 24 (2.40%) 2.40
0 35Ξ [5] 25 (2.50%) 2.50
7 [5] 26 (2.60%) 2.60
8 5.2Ξ [8] 43 (4.30%) 4.30
17 [7] 53 (5.30%) 5.30
16 2.178Ξ [10] 59 (5.90%) 5.90
9 2.2Ξ [14] 65 (6.50%) 6.50
10 5.1Ξ [10] 84 (8.40%) 8.40
15 [12] 84 (8.40%) 8.40
11 4.39Ξ [14] 105 (10.50%) 10.50
13 2.98Ξ [17] 120 (12.00%) 12.00
14 3.5Ξ [18] 129 (12.90%) 12.90
12 3.5Ξ [18] 130 (13.00%) 13.00

Slice Order

Name *Floor [For Sale] Count Percent Links
Cosmos 35Ξ [5] 25 (2.50%) 2.50
Chaos 2.178Ξ [146] 975 (97.50%) 97.50

Oculi

Name *Floor [For Sale] Count Percent Links
False 10.49Ξ [17] 97 (9.70%) 9.70
True 2.178Ξ [134] 903 (90.30%) 90.30

Alpha

Name *Floor [For Sale] Count Percent Links
True 2.178Ξ [60] 339 (33.90%) 33.90
False 2.98Ξ [91] 661 (66.10%) 66.10

Janky

Name *Floor [For Sale] Count Percent Links
True 2.178Ξ [46] 311 (31.10%) 31.10
False 2.98Ξ [105] 689 (68.90%) 68.90

Palette

Name *Floor [For Sale] Count Percent Links
D 150Ξ [2] 8 (0.80%) 0.80
C 45Ξ [6] 39 (3.90%) 3.90
B 3.711Ξ [47] 307 (30.70%) 30.70
A 2.178Ξ [96] 646 (64.60%) 64.60

Spread features

Some features have too many values to sensibly list and split into rarities. This is often the case when dealing with colours that can have a huge rangle of computed values, such as ones picked randomly between 0-1, 0-100 and 0-360. Below is a list of the features we are ignoring.


Rarest

Feature Name *Floor [For Sale] Count Percent Links
Line Count 46 200Ξ [1] 1 (0.10%) 0.10
Line Count 49 1 (0.10%) 0.10
Slice Count 23 1 (0.10%) 0.10
Slice Count 24 1 (0.10%) 0.10
Line Count 43 22Ξ [1] 2 (0.20%) 0.20
Line Count 47 2 (0.20%) 0.20
Slice Count 5 2 (0.20%) 0.20
Slice Count 25 17Ξ [1] 2 (0.20%) 0.20
Line Count 42 3 (0.30%) 0.30
Line Count 48 3 (0.30%) 0.30
Line Count 50 3 (0.30%) 0.30
Line Count 51 22Ξ [1] 3 (0.30%) 0.30
Line Count 41 34.45Ξ [1] 5 (0.50%) 0.50
Slice Count 6 5 (0.50%) 0.50
Line Count 44 42Ξ [1] 6 (0.60%) 0.60
Slice Count 21 8 (0.80%) 0.80
Palette D 150Ξ [2] 8 (0.80%) 0.80
Slice Count 22 12.5Ξ [2] 9 (0.90%) 0.90
Slice Count 20 6.1Ξ [5] 11 (1.10%) 1.10
Line Count 40 28Ξ [2] 14 (1.40%) 1.40
Slice Count 19 5.5Ξ [1] 14 (1.40%) 1.40


Sorted by absolute rarity

A quick note about floor prices: Floor prices are an experimental feature, they are delayed by about two hours, don't include bundles or decreasing prices over time. Sometimes they get stuck, and sometimes they are negative (now that's an interesting bug). When in doubt always check OpenSea for the latest figures.

Doubly so around drop times.

Sort by: Latest mints | Absolute rarity | Filtered rarity | Average rarity | Floor

Filter by: Buy now | None

License: CC BY-NC 4.0
Found 4 months ago

200Ξ

License: CC BY-NC 4.0
Found 4 months ago

22Ξ

License: CC BY-NC 4.0
Found 4 months ago

99Ξ

License: CC BY-NC 4.0
Found 4 months ago

80Ξ

License: CC BY-NC 4.0
Found 4 months ago

69.69Ξ

License: CC BY-NC 4.0
Found 4 months ago

50Ξ

License: CC BY-NC 4.0
Found 4 months ago

14.47Ξ

License: CC BY-NC 4.0
Found 4 months ago

2.178Ξ

License: CC BY-NC 4.0
Found 4 months ago

34.45Ξ

License: CC BY-NC 4.0
Found 4 months ago

66Ξ

License: CC BY-NC 4.0
Found 4 months ago

14Ξ

License: CC BY-NC 4.0
Found 4 months ago

30Ξ

License: CC BY-NC 4.0
Found 4 months ago

750Ξ

License: CC BY-NC 4.0
Found 4 months ago

License: CC BY-NC 4.0
Found 4 months ago

11Ξ

License: CC BY-NC 4.0
Found 4 months ago

30Ξ

Absolute rarity includes all the features, including the "Spread ones", this is the traditional way of calculating rarity.

Filtered rarity excludes the spread features because it consideres them irrelevant and don't reflect what we would consider 'rare'.

For example, if all mints have an angle feature, which can be anything from 1 to 360, then a '1-of' mint with an angle on 32, isn't really more rare then '2-of' mints with an angle of 274. Because everyone will have a '1-of', '2-of' or '3-of' of "Angle". While a feature where there's only 5 of one thing, and 995 of the other, would be more 'rare' than a '1-of' angle of 32.

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